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Found 70 results for "Player"
Classes (20)
com.hypixel.hytale.server.core.entity.entities.player.CameraManager
com.hypixel.hytale.server.core.entity.entities.player.HiddenPlayersManager
com.hypixel.hytale.server.core.entity.entities.player.HotbarManager
com.hypixel.hytale.server.core.entity.entities.player.hud.HudManager
com.hypixel.hytale.server.core.entity.entities.player.movement.MovementManager
com.hypixel.hytale.server.core.entity.entities.player.pages.PageManager
com.hypixel.hytale.server.core.entity.entities.player.windows.WindowManager
com.hypixel.hytale.server.core.event.events.player.AddPlayerToWorldEvent
com.hypixel.hytale.server.core.event.events.player.DrainPlayerFromWorldEvent
com.hypixel.hytale.server.core.event.events.player.PlayerChatEvent
com.hypixel.hytale.server.core.event.events.player.PlayerConnectEvent
com.hypixel.hytale.server.core.event.events.player.PlayerCraftEvent
com.hypixel.hytale.server.core.event.events.player.PlayerDisconnectEvent
com.hypixel.hytale.server.core.event.events.player.PlayerEvent
com.hypixel.hytale.server.core.event.events.permissions.PlayerGroupEvent
com.hypixel.hytale.server.core.event.events.player.PlayerInteractEvent
com.hypixel.hytale.server.core.event.events.player.PlayerMouseButtonEvent
com.hypixel.hytale.server.core.event.events.player.PlayerMouseMotionEvent
com.hypixel.hytale.server.core.event.events.permissions.PlayerPermissionChangeEvent
com.hypixel.hytale.server.core.event.events.player.PlayerReadyEvent
Methods (20)
boolean isGetPlayersin SensorPlayer
boolean isTaskPossibleForPlayerin ObjectiveTaskAsset
void resetPlayerMarkersUpdateTimerin WorldMapTracker
UUID getPlayerin PrototypePlayerBuilderToolSettings
EventSlotMapper<EntityEventType> getPlayerEntityEventSlotMapperin BuilderSupport
ResourceType<EntityStore, SpatialResource<Ref<EntityStore>, EntityStore>> getPlayerSpatialResourceTypein EntityModule
PlayerRef getPlayerin Universe
boolean hadPlayerin InstanceDataResource
PlayerRef getPlayerByUsernamein Universe
Set<UUID> getPlayersin DiskPlayerStorageProvider
void setOwnerPlayerRefin NPCMountComponent
ComponentType<EntityStore, PlayerInput> getPlayerInputComponentTypein EntityModule
void reportSingleplayerStatusin HytaleServer
void setRemovedByPlayerPickupin ItemComponent
boolean isGetPlayersin SensorEntity
void formatValuesUpdateTimePlayerin SensorSupportBenchmark
void respawnPlayerin HomeOrSpawnPoint
String getPlayerAnimationsIdin Item
void setPlayerSpawnin HandleProvider
double getMinDistanceFromPlayerSquaredin BeaconSpawnWrapper
Fields (20)
boolean displayPlayersin WorldMapConfig
int maxPlayersin ServerInfo
Map<String, ItemPlayerAnimations> itemPlayerAnimationsin UpdateItemPlayerAnimations
double targetDistanceFromPlayerSquaredin BeaconSpawnWrapper
PlayerRef playerRefin PlayerMouseButtonEvent
ResourceType<EntityStore, SpatialResource<Ref<EntityStore>, EntityStore>> playerSpatialResourceTypein EntityModule
String playerAnimationsIdin ItemBase
Set<Ref<EntityStore>> interactedPlayersin StateSupport
Ref<EntityStore> playerRefin TreasureChestOpeningEvent
ComponentType<EntityStore, PlayerEntityEventSupport> playerEntityEventSupportComponentTypein NPCPlugin
Ref<EntityStore> playerin NPCBeaconSpawnJob
Predicate<PlayerRef> playerMapFilterin WorldMapTracker
ResourceType<EntityStore, SpatialResource<Ref<EntityStore>, EntityStore>> playerSpatialComponentin PlayerItemEntityPickupSystem
UUID playerin PrototypePlayerBuilderToolSettings
boolean isPlayerin CharacterCollisionData
ServerPlayerListUpdate[] playersin UpdateServerPlayerList
String itemPlayerAnimationsIdin InteractionEffects
ComponentType<EntityStore, PlayerBlockEventSupport> playerBlockEventSupportComponentTypein RoleChangeSystem
Attitude defaultPlayerAttitudein WorldSupport
ComponentType<EntityStore, Player> playerComponentTypein ObjectivePlayerSetupSystem