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Found 70 results for "Entity"
Classes (20)
com.hypixel.hytale.server.core.entity.Entity
com.hypixel.hytale.server.core.universe.world.storage.EntityStore
com.hypixel.hytale.server.core.entity.LivingEntity
com.hypixel.hytale.server.core.entity.entities.player.CameraManager
com.hypixel.hytale.server.core.entity.entities.player.HiddenPlayersManager
com.hypixel.hytale.server.core.entity.entities.player.HotbarManager
com.hypixel.hytale.server.core.entity.entities.player.hud.HudManager
com.hypixel.hytale.server.core.entity.InteractionManager
com.hypixel.hytale.server.core.entity.entities.player.movement.MovementManager
com.hypixel.hytale.server.core.entity.entities.player.pages.PageManager
com.hypixel.hytale.server.core.entity.StatModifiersManager
com.hypixel.hytale.server.core.entity.entities.player.windows.WindowManager
com.hypixel.hytale.server.core.entity.AnimationUtils
com.hypixel.hytale.server.core.entity.EntityUtils
com.hypixel.hytale.server.core.entity.ExplosionUtils
com.hypixel.hytale.server.core.entity.ItemUtils
com.hypixel.hytale.server.npc.corecomponents.world.builders.BuilderSensorEntityEvent
com.hypixel.hytale.server.core.modules.entityui.asset.CombatTextUIComponentAnimationEvent
com.hypixel.hytale.server.core.modules.entityui.asset.CombatTextUIComponentOpacityAnimationEvent
com.hypixel.hytale.server.core.modules.entityui.asset.CombatTextUIComponentPositionAnimationEvent
Methods (20)
boolean hasLivingEntityin EntityUtils
Ref<EntityStore>[] takeEntityReferencesin EntityChunk
void initialiseEntityin EventTypeRegistration
EntityRefCollisionProvider getEntityCollisionProviderin StandardPhysicsProvider
int[] resolveEntityStatsin EntityStatsModule
void setMarkedEntityin MarkedEntitySupport
void onEntityRemovedin RepulsionSystems
Ref<EntityStore> getMountedToEntityin MountedComponent
void onEntityRemovedin TransformSystems
void onEntityRemovedin ModelSystems
Entity getEntityin EntityUtils
void addEntityReferencein BlockComponentChunk
ModelParticle getMemoriesCatchEntityParticlein MemoriesGameplayConfig
void onEntityRemovedin FlockMembershipSystems
void onEntityAddin TransformSystems
void onEntityBreakBlockin BlockEventView
EventSlotMapper<EntityEventType> getPlayerEntityEventSlotMapperin BuilderSupport
Holder<ECS_TYPE> copyEntityin Store
ComponentType<EntityStore, EntityStatMap> getEntityStatMapComponentTypein EntityStatsModule
void onEntityRemovedin EntityStatsSystems
Fields (20)
InteractionTarget entityTargetin ClearEntityEffectInteraction
ComponentType<EntityStore, EntityScaleComponent> entityScaleComponentTypein EntityModule
InteractionTarget entityTargetin ChangeStatBaseInteraction
int entityStatIndexin EntityStatUIComponent
int entityIdin BuilderToolSetNPCDebug
String entityEffectIdin ActiveEntityEffect
UUID entityUuidin BountyObjectiveTask
ForceProviderEntity forceProviderEntityin SimplePhysicsProvider
int entityStatIndexin EntityUIComponent
ComponentRegistryProxy<EntityStore> entityStoreRegistryin EventView
int[] entityStatsToClearin ItemWeapon
int entitySeedin SetEntitySeed
int mountedToEntityin MountedUpdate
InteractionTarget entityTargetin RemoveEntityInteraction
EntitySupport entitySupportin Role
int[] displayEntityStatsHUDin ItemBase
EntityStatOnHit[] entityStatsOnHitin DamageEntityInteraction
EntityPart targetEntityPartin ModelParticle
int attachedToEntityIdin ServerCameraSettings
InteractionTarget entityTargetin EffectConditionInteraction