classpublicPriority 3
WeightedSizeFlockAsset
com.hypixel.hytale.server.flock.config.WeightedSizeFlockAsset
extends FlockAsset
5
Methods
5
Public Methods
2
Fields
1
Constructors
Constants
BuilderCodec<WeightedSizeFlockAsset>CODEC= BuilderCodec.builder(
WeightedSizeFlockAsset.class, WeightedSizeFlockAsset::new, FlockAs...
Constructors
protected
WeightedSizeFlockAsset()Methods
Public Methods (5)
public
int getMinFlockSize()@Override
public
int getMinSize()public
double[] getSizeWeights()public
int pickFlockSize()@Override
public
String toString()@Nonnull@Override
Fields
Protected Fields (2)
protected
int minSizeprotected
double[] sizeWeightsInheritance
Parent
Current
Interface
Child
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Related Classes
Source Code
package com.hypixel.hytale.server.flock.config;
import com.hypixel.hytale.codec.Codec;
import com.hypixel.hytale.codec.KeyedCodec;
import com.hypixel.hytale.codec.builder.BuilderCodec;
import com.hypixel.hytale.codec.validation.Validators;
import com.hypixel.hytale.codec.validation.validator.DoubleArrayValidator;
import com.hypixel.hytale.math.random.RandomExtra;
import java.util.Arrays;
import javax.annotation.Nonnull;
public class WeightedSizeFlockAsset extends FlockAsset {
public static final BuilderCodec<WeightedSizeFlockAsset> CODEC = BuilderCodec.builder(
WeightedSizeFlockAsset.class, WeightedSizeFlockAsset::new, FlockAsset.ABSTRACT_CODEC
)
.documentation("A flock definition where the initial random size is picked from a weighted map of sizes.")
.<Integer>appendInherited(
new KeyedCodec<>("MinSize", Codec.INTEGER), (flock, i) -> flock.minSize = i, flock -> flock.minSize, (flock, parent) -> flock.minSize = parent.minSize
)
.documentation("The absolute minimum size to spawn the flock with.")
.addValidator(Validators.nonNull())
.addValidator(Validators.greaterThanOrEqual(0))
.add()
.<double[]>appendInherited(
new KeyedCodec<>("SizeWeights", Codec.DOUBLE_ARRAY),
(spawn, o) -> spawn.sizeWeights = o,
spawn -> spawn.sizeWeights,
(spawn, parent) -> spawn.sizeWeights = parent.sizeWeights
)
.documentation(
"An array of weights which is used in conjunction with the **MinSize** to determine the weighted size of the flock. The first value in the array corresponds to the weight of the minimum size and each successive value to a flock larger by one. e.g. If **MinSize** is 2 and **SizeWeights** is [ 25, 75 ], there will be a 25% chance that the flock will spawn with a size of 2 and a 75% chance that the flock will spawn with a size of 3. As these are weights, they do not need to add up to 100 and their percentage is relative to the total sum."
)
.addValidator(Validators.nonNull())
.addValidator(new DoubleArrayValidator(Validators.greaterThan(0.0)))
.add()
.build();
protected int minSize;
protected double[] sizeWeights;
protected WeightedSizeFlockAsset() {
}
public int getMinSize() {
return this.minSize;
}
public double[] getSizeWeights() {
return this.sizeWeights;
}
@Override
public int getMinFlockSize() {
return this.minSize;
}
@Override
public int pickFlockSize() {
int index = RandomExtra.pickWeightedIndex(this.sizeWeights);
return Math.max(this.minSize, 1) + index;
}
@Nonnull
@Override
public String toString() {
return "WeightedSizeFlockAsset{minSize=" + this.minSize + ", sizeWeights=" + Arrays.toString(this.sizeWeights) + "} " + super.toString();
}
}