classpublicPriority 3
PlayerMovementManagerSystems
com.hypixel.hytale.server.core.modules.entity.player.PlayerMovementManagerSystems
3
Methods
3
Public Methods
0
Fields
1
Constructors
Constants
ComponentType<EntityStore, MovementManager>MOVEMENT_MANAGER_COMPONENT_TYPE= MovementManager.getComponentType()
ComponentType<EntityStore, MovementManager>MOVEMENT_MANAGER_COMPONENT_TYPE= MovementManager.getComponentType()
Query<EntityStore>QUERY= Query.and(MOVEMENT_MANAGER_COMPONENT_TYPE, PlayerRef.getComponentType())
Query<EntityStore>QUERY= Query.and(PlayerRef.getComponentType(), Query.not(MOVEMENT_MANAGER_COMPONENT_TYPE))
Constructors
public
PlayerMovementManagerSystems()Methods
Public Methods (3)
public
Query<EntityStore> getQuery()@Nonnull@Override
public
void onEntityAdd(Holder<EntityStore> holder, AddReason reason, Store<EntityStore> store)@Override
public
void onEntityRemoved(Holder<EntityStore> holder, RemoveReason reason, Store<EntityStore> store)@Override
Related Classes
Source Code
package com.hypixel.hytale.server.core.modules.entity.player;
import com.hypixel.hytale.component.AddReason;
import com.hypixel.hytale.component.CommandBuffer;
import com.hypixel.hytale.component.ComponentType;
import com.hypixel.hytale.component.Holder;
import com.hypixel.hytale.component.Ref;
import com.hypixel.hytale.component.RemoveReason;
import com.hypixel.hytale.component.Store;
import com.hypixel.hytale.component.query.Query;
import com.hypixel.hytale.component.system.HolderSystem;
import com.hypixel.hytale.component.system.RefSystem;
import com.hypixel.hytale.server.core.entity.entities.player.movement.MovementManager;
import com.hypixel.hytale.server.core.universe.PlayerRef;
import com.hypixel.hytale.server.core.universe.world.storage.EntityStore;
import javax.annotation.Nonnull;
public class PlayerMovementManagerSystems {
public PlayerMovementManagerSystems() {
}
public static class AssignmentSystem extends HolderSystem<EntityStore> {
@Nonnull
private static final ComponentType<EntityStore, MovementManager> MOVEMENT_MANAGER_COMPONENT_TYPE = MovementManager.getComponentType();
@Nonnull
private static final Query<EntityStore> QUERY = Query.and(PlayerRef.getComponentType(), Query.not(MOVEMENT_MANAGER_COMPONENT_TYPE));
public AssignmentSystem() {
}
@Nonnull
@Override
public Query<EntityStore> getQuery() {
return QUERY;
}
@Override
public void onEntityAdd(@Nonnull Holder<EntityStore> holder, @Nonnull AddReason reason, @Nonnull Store<EntityStore> store) {
holder.ensureComponent(MOVEMENT_MANAGER_COMPONENT_TYPE);
}
@Override
public void onEntityRemoved(@Nonnull Holder<EntityStore> holder, @Nonnull RemoveReason reason, @Nonnull Store<EntityStore> store) {
}
}
public static class PostAssignmentSystem extends RefSystem<EntityStore> {
@Nonnull
private static final ComponentType<EntityStore, MovementManager> MOVEMENT_MANAGER_COMPONENT_TYPE = MovementManager.getComponentType();
@Nonnull
private static final Query<EntityStore> QUERY = Query.and(MOVEMENT_MANAGER_COMPONENT_TYPE, PlayerRef.getComponentType());
public PostAssignmentSystem() {
}
@Nonnull
@Override
public Query<EntityStore> getQuery() {
return QUERY;
}
@Override
public void onEntityAdded(
@Nonnull Ref<EntityStore> ref, @Nonnull AddReason reason, @Nonnull Store<EntityStore> store, @Nonnull CommandBuffer<EntityStore> commandBuffer
) {
MovementManager movementManagerComponent = commandBuffer.getComponent(ref, MOVEMENT_MANAGER_COMPONENT_TYPE);
assert movementManagerComponent != null;
movementManagerComponent.resetDefaultsAndUpdate(ref, commandBuffer);
}
@Override
public void onEntityRemove(
@Nonnull Ref<EntityStore> ref, @Nonnull RemoveReason reason, @Nonnull Store<EntityStore> store, @Nonnull CommandBuffer<EntityStore> commandBuffer
) {
}
}
}