classpublicPriority 3
PortalSpawn
com.hypixel.hytale.server.core.asset.type.portalworld.PortalSpawn
7
Methods
7
Public Methods
6
Fields
1
Constructors
Constants
BuilderCodec<PortalSpawn>CODEC= BuilderCodec.builder(PortalSpawn.class, PortalSpawn::new)
.append(new KeyedCodec<>("Y", Cod...
Constructors
public
PortalSpawn()Methods
Public Methods (7)
public
Vector3i getCenter()public
int getCheckSpawnY()public
int getChecksPerChunk()public
int getChunkDartThrows()public
int getMaxRadius()public
int getMinRadius()public
int getScanHeight()Fields
Private/Package Fields (6)
private
int checkSpawnYprivate
int checksPerChunkprivate
int chunkDartThrowsprivate
int maxRadiusprivate
int minRadiusprivate
int scanHeightRelated Classes
Source Code
package com.hypixel.hytale.server.core.asset.type.portalworld;
import com.hypixel.hytale.codec.Codec;
import com.hypixel.hytale.codec.KeyedCodec;
import com.hypixel.hytale.codec.builder.BuilderCodec;
import com.hypixel.hytale.math.vector.Vector3i;
public class PortalSpawn {
public static final BuilderCodec<PortalSpawn> CODEC = BuilderCodec.builder(PortalSpawn.class, PortalSpawn::new)
.append(new KeyedCodec<>("Y", Codec.INTEGER), (spawn, o) -> spawn.checkSpawnY = o, spawn -> spawn.checkSpawnY)
.documentation("The Y height where to start looking for X,Z candidate.")
.add()
.<Integer>append(new KeyedCodec<>("ScanHeight", Codec.INTEGER), (spawn, o) -> spawn.scanHeight = o, spawn -> spawn.scanHeight)
.documentation("How many blocks to scan downwards after picking a X,Y,Z candidate.")
.add()
.<Integer>append(new KeyedCodec<>("MinRadius", Codec.INTEGER), (spawn, o) -> spawn.minRadius = o, spawn -> spawn.minRadius)
.documentation("Picks a random X,Z point around center at [MinRadius]-[MaxRadius] radius to find chunks.")
.add()
.<Integer>append(new KeyedCodec<>("MaxRadius", Codec.INTEGER), (spawn, o) -> spawn.maxRadius = o, spawn -> spawn.maxRadius)
.documentation("Picks a random X,Z point around center at [MinRadius]-[MaxRadius] radius to find chunks.")
.add()
.<Vector3i>append(new KeyedCodec<>("Center", Vector3i.CODEC), (spawn, o) -> spawn.center = o, spawn -> spawn.center)
.documentation("Picks a random X,Z point around [Center] at Radius radius.")
.add()
.<Integer>append(new KeyedCodec<>("ChunkDartThrows", Codec.INTEGER), (spawn, o) -> spawn.chunkDartThrows = o, spawn -> spawn.chunkDartThrows)
.documentation("How many attempts at picking a spawn.")
.add()
.<Integer>append(new KeyedCodec<>("ChecksPerChunk", Codec.INTEGER), (spawn, o) -> spawn.checksPerChunk = o, spawn -> spawn.checksPerChunk)
.documentation("For every chunk, how many random location checks are done within the chunk.")
.add()
.build();
private Vector3i center = Vector3i.ZERO.clone();
private int scanHeight = 16;
private int checkSpawnY;
private int minRadius;
private int maxRadius;
private int chunkDartThrows = 20;
private int checksPerChunk = 5;
public PortalSpawn() {
}
public Vector3i getCenter() {
return this.center;
}
public int getCheckSpawnY() {
return this.checkSpawnY;
}
public int getScanHeight() {
return this.scanHeight;
}
public int getMinRadius() {
return this.minRadius;
}
public int getMaxRadius() {
return this.maxRadius;
}
public int getChunkDartThrows() {
return this.chunkDartThrows;
}
public int getChecksPerChunk() {
return this.checksPerChunk;
}
}