HyCodeYourTale
classpublicPriority 3

CombatActionEvaluator

com.hypixel.hytale.builtin.npccombatactionevaluator.evaluator.CombatActionEvaluator

extends Evaluator

implements Component

51

Methods

51

Public Methods

32

Fields

2

Constructors

Constants

floatNO_TIMEOUT= 3.4028235E38F

Constructors

protected
CombatActionEvaluator()
public
CombatActionEvaluator(Role role, CombatActionEvaluatorConfig config, CombatActionEvaluatorSystems.CombatConstructionData data)

Methods

Public Methods (51)

public
boolean canUseBasicAttack(int selfIndex, ArchetypeChunk<EntityStore> archetypeChunk, CommandBuffer<EntityStore> commandBuffer)
public
void clearCurrentBasicAttack()
public
void clearPrimaryTarget()
public
void clearTimeout()
public
Component<EntityStore> clone()
@Nonnull@Override
public
void completeCurrentAction(boolean forceClearAbility, boolean clearBasicAttack)
public
double[] consumePostExecutionDistanceRange()
public
Ref<EntityStore> getBasicAttackTarget()
@Nullable
public
CombatActionEvaluatorConfig.BasicAttacks getBasicAttacks(int subState)
public
double getChargeDistance()
public
float getChargeFor()
publicstatic
ComponentType<EntityStore, CombatActionEvaluator> getComponentType()
public
CombatActionEvaluator.CombatOptionHolder getCurrentAction()
@Nullable
public
String getCurrentAttack()
@Nullable
public
String getCurrentBasicAttack()
@Nullable
public
CombatActionEvaluatorConfig.BasicAttacks getCurrentBasicAttackSet()
public
InteractionType getCurrentInteractionType()
public
Function<InteractionContext, Map<String, String>> getCurrentInteractionVarsGetter()
public
EvaluationContext getEvaluationContext()
@Nonnull
public
long getLastRunNanos()
public
int getMarkedTargetSlot()
public
int getMaxRangeSlot()
public
int getMinRangeSlot()
public
double getMinRunUtility()
public
int getNextBasicAttackIndex()
public
Ref<EntityStore> getOptionTarget()
@Nullable
public
Int2ObjectMap<List<Evaluator<CombatActionOption>.OptionHolder>> getOptionsBySubState()
@Nonnull
public
int getPositioningAngleSlot()
public
Ref<EntityStore> getPrimaryTarget()
@Nullable
public
int getRunInState()
public
CombatActionEvaluator.RunOption getRunOption()
public
double getTotalUtility(double threshold)
@Override
public
boolean hasTimedOut(float dt)
public
boolean requiresAiming()
public
void setActiveOptions(List<Evaluator<CombatActionOption>.OptionHolder> options)
public
void setBasicAttackTarget(Ref<EntityStore> target)
public
void setBasicAttackTimeout(double timeout)
public
void setCurrentBasicAttack(String attack, boolean damageFriendlies, Function<InteractionContext, Map<String, String>> interactionVarsGetter)
public
void setCurrentBasicAttackSet(int subState, CombatActionEvaluatorConfig.BasicAttacks attacks)
public
void setLastRunNanos(long lastRunNanos)
public
void setLastUsedNanos(long lastUsedNanos)
public
void setNextBasicAttackIndex(int next)
public
void setTimeout(float timeout)
public
void setupNPC(Role role)
@Override
public
void setupNPC(Holder<EntityStore> holder)
@Override
public
boolean shouldDamageFriendlies()
public
boolean shouldPositionFirst()
public
void terminateCurrentAction()
public
void tickBasicAttackCoolDown(float dt)
public
boolean tickBasicAttackTimeout(float dt)
public
double tryPick(double currentWeight, double threshold)
@Override

Fields

Protected Fields (32)

protecteddouble basicAttackCooldown
protectedRef<EntityStore> basicAttackTarget
protecteddouble basicAttackTimeout
protecteddouble chargeDistance
protectedfloat chargeFor
protectedCombatActionEvaluator.CombatOptionHolder currentAction
protectedString currentBasicAttack
protectedboolean currentBasicAttackDamageFriendlies
protectedCombatActionEvaluatorConfig.BasicAttacks currentBasicAttackSet
protectedint currentBasicAttackSubState
protectedFunction<InteractionContext, Map<String, String>> currentBasicAttacksInteractionVarsGetter
protectedboolean currentDamageFriendlies
protectedString currentInteraction
protectedInteractionType currentInteractionType
protectedFunction<InteractionContext, Map<String, String>> currentInteractionVarsGetter
protectedlong lastRunNanos
protectedint markedTargetSlot
protectedint maxRangeSlot
protecteddouble minActionUtility
protectedint minRangeSlot
protecteddouble minRunUtility
protectedint nextBasicAttackIndex
protectedboolean positionFirst
protectedint positioningAngleSlot
protecteddouble[] postExecutionDistanceRange
protectedfloat predictability
protectedRef<EntityStore> previousTarget
protectedRef<EntityStore> primaryTarget
protectedboolean requireAiming
protectedint runInState
protectedCombatActionEvaluator.RunOption runOption
protectedfloat timeout

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