classpublicPriority 3
FastGradientWarpDensity
com.hypixel.hytale.builtin.hytalegenerator.density.nodes.FastGradientWarpDensity
extends Density
2
Methods
2
Public Methods
3
Fields
1
Constructors
Constants
doubleHALF_PI= 1.5707963267948966
Constructors
public
FastGradientWarpDensity(Density input, float warpLacunarity, float warpPersistence, int warpOctaves, float warpScale, float warpFactor, int seed)Methods
Public Methods (2)
public
double process(Density.Context context)@Override
public
void setInputs(Density[] inputs)@Override
Fields
Private/Package Fields (3)
private
Density inputprivate
double warpScaleprivate
FastNoiseLite warperInheritance
Parent
Current
Interface
Child
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Related Classes
Used By
Source Code
package com.hypixel.hytale.builtin.hytalegenerator.density.nodes;
import com.hypixel.hytale.builtin.hytalegenerator.density.Density;
import com.hypixel.hytale.builtin.hytalegenerator.fields.FastNoiseLite;
import com.hypixel.hytale.math.vector.Vector3d;
import javax.annotation.Nonnull;
import javax.annotation.Nullable;
public class FastGradientWarpDensity extends Density {
private static final double HALF_PI = 1.5707963267948966;
@Nullable
private Density input;
private final double warpScale;
@Nonnull
private final FastNoiseLite warper;
public FastGradientWarpDensity(
@Nonnull Density input, float warpLacunarity, float warpPersistence, int warpOctaves, float warpScale, float warpFactor, int seed
) {
if ((double)warpOctaves < 0.0) {
throw new IllegalArgumentException();
} else {
this.warpScale = (double)warpScale;
this.input = input;
this.warper = new FastNoiseLite();
this.warper.setSeed(seed);
this.warper.SetFractalGain(warpPersistence);
this.warper.SetFractalLacunarity(warpLacunarity);
this.warper.setDomainWarpType(FastNoiseLite.DomainWarpType.OpenSimplex2);
this.warper.setFractalOctaves(warpOctaves);
this.warper.setDomainWarpAmp(warpFactor);
this.warper.setDomainWarpFreq(warpScale);
}
}
@Override
public double process(@Nonnull Density.Context context) {
if (this.input == null) {
return 0.0;
} else {
FastNoiseLite.Vector3 warpedPosition = new FastNoiseLite.Vector3(context.position.x, context.position.y, context.position.z);
this.warper.DomainWarpFractalProgressive(warpedPosition);
Density.Context childContext = new Density.Context(context);
childContext.position = new Vector3d(warpedPosition.x, warpedPosition.y, warpedPosition.z);
return this.input.process(childContext);
}
}
@Override
public void setInputs(@Nonnull Density[] inputs) {
if (inputs.length == 1) {
this.input = inputs[0];
} else {
this.input = null;
}
}
}