classpublicPriority 3
PondFillerPropAsset
com.hypixel.hytale.builtin.hytalegenerator.assets.props.PondFillerPropAsset
extends PropAsset
2
Methods
2
Public Methods
0
Fields
1
Constructors
Constants
BuilderCodec<PondFillerPropAsset>CODEC= BuilderCodec.builder(
PondFillerPropAsset.class, PondFillerPropAsset::new, PropAsset.ABS...
Constructors
public
PondFillerPropAsset()Methods
Public Methods (2)
public
Prop build(PropAsset.Argument argument)@Nonnull@Override
public
void cleanUp()@Override
Inheritance
Parent
Current
Interface
Child
Use mouse wheel to zoom, drag to pan. Click nodes to navigate.
Related Classes
Source Code
package com.hypixel.hytale.builtin.hytalegenerator.assets.props;
import com.hypixel.hytale.builtin.hytalegenerator.MaterialSet;
import com.hypixel.hytale.builtin.hytalegenerator.assets.blockset.MaterialSetAsset;
import com.hypixel.hytale.builtin.hytalegenerator.assets.materialproviders.ConstantMaterialProviderAsset;
import com.hypixel.hytale.builtin.hytalegenerator.assets.materialproviders.MaterialProviderAsset;
import com.hypixel.hytale.builtin.hytalegenerator.assets.patterns.ConstantPatternAsset;
import com.hypixel.hytale.builtin.hytalegenerator.assets.patterns.PatternAsset;
import com.hypixel.hytale.builtin.hytalegenerator.assets.scanners.OriginScannerAsset;
import com.hypixel.hytale.builtin.hytalegenerator.assets.scanners.ScannerAsset;
import com.hypixel.hytale.builtin.hytalegenerator.material.Material;
import com.hypixel.hytale.builtin.hytalegenerator.materialproviders.MaterialProvider;
import com.hypixel.hytale.builtin.hytalegenerator.patterns.Pattern;
import com.hypixel.hytale.builtin.hytalegenerator.props.Prop;
import com.hypixel.hytale.builtin.hytalegenerator.props.filler.PondFillerProp;
import com.hypixel.hytale.builtin.hytalegenerator.scanners.Scanner;
import com.hypixel.hytale.codec.KeyedCodec;
import com.hypixel.hytale.codec.builder.BuilderCodec;
import com.hypixel.hytale.math.vector.Vector3i;
import javax.annotation.Nonnull;
public class PondFillerPropAsset extends PropAsset {
public static final BuilderCodec<PondFillerPropAsset> CODEC = BuilderCodec.builder(
PondFillerPropAsset.class, PondFillerPropAsset::new, PropAsset.ABSTRACT_CODEC
)
.append(new KeyedCodec<>("BoundingMin", Vector3i.CODEC, true), (asset, v) -> asset.boundingMin = v, asset -> asset.boundingMin)
.add()
.append(new KeyedCodec<>("BoundingMax", Vector3i.CODEC, true), (asset, v) -> asset.boundingMax = v, asset -> asset.boundingMax)
.add()
.append(
new KeyedCodec<>("FillMaterial", MaterialProviderAsset.CODEC, true),
(asset, v) -> asset.fluidMaterialProviderAsset = v,
asset -> asset.fluidMaterialProviderAsset
)
.add()
.append(new KeyedCodec<>("BarrierBlockSet", MaterialSetAsset.CODEC, true), (asset, v) -> asset.solidSetAsset = v, asset -> asset.solidSetAsset)
.add()
.append(new KeyedCodec<>("Pattern", PatternAsset.CODEC, true), (asset, v) -> asset.patternAsset = v, asset -> asset.patternAsset)
.add()
.append(new KeyedCodec<>("Scanner", ScannerAsset.CODEC, true), (asset, v) -> asset.scannerAsset = v, asset -> asset.scannerAsset)
.add()
.build();
private Vector3i boundingMin = new Vector3i(-10, -10, -10);
private Vector3i boundingMax = new Vector3i(10, 10, 10);
private MaterialProviderAsset fluidMaterialProviderAsset = new ConstantMaterialProviderAsset();
private MaterialSetAsset solidSetAsset = new MaterialSetAsset();
private PatternAsset patternAsset = new ConstantPatternAsset();
private ScannerAsset scannerAsset = new OriginScannerAsset();
public PondFillerPropAsset() {
}
@Nonnull
@Override
public Prop build(@Nonnull PropAsset.Argument argument) {
if (super.skip()) {
return Prop.noProp();
} else if (this.scannerAsset != null && this.patternAsset != null && this.fluidMaterialProviderAsset != null && this.solidSetAsset != null) {
MaterialProvider<Material> materialProvider = this.fluidMaterialProviderAsset.build(MaterialProviderAsset.argumentFrom(argument));
MaterialSet solidSet = this.solidSetAsset.build(argument.materialCache);
Pattern pattern = this.patternAsset.build(PatternAsset.argumentFrom(argument));
Scanner scanner = this.scannerAsset.build(ScannerAsset.argumentFrom(argument));
return new PondFillerProp(this.boundingMin, this.boundingMax, solidSet, materialProvider, scanner, pattern);
} else {
return Prop.noProp();
}
}
@Override
public void cleanUp() {
this.fluidMaterialProviderAsset.cleanUp();
this.solidSetAsset.cleanUp();
this.patternAsset.cleanUp();
this.scannerAsset.cleanUp();
}
}