classpublicPriority 3
OffsetPositionProviderAsset
com.hypixel.hytale.builtin.hytalegenerator.assets.positionproviders.OffsetPositionProviderAsset
extends PositionProviderAsset
2
Methods
2
Public Methods
3
Fields
1
Constructors
Constants
BuilderCodec<OffsetPositionProviderAsset>CODEC= BuilderCodec.builder(
OffsetPositionProviderAsset.class, OffsetPositionProviderAsset::ne...
Constructors
public
OffsetPositionProviderAsset()Methods
Public Methods (2)
public
PositionProvider build(PositionProviderAsset.Argument argument)@Nonnull@Override
public
void cleanUp()@Override
Fields
Private/Package Fields (3)
private
int offsetXprivate
int offsetYprivate
int offsetZInheritance
Parent
Current
Interface
Child
Use mouse wheel to zoom, drag to pan. Click nodes to navigate.
Related Classes
Source Code
package com.hypixel.hytale.builtin.hytalegenerator.assets.positionproviders;
import com.hypixel.hytale.builtin.hytalegenerator.positionproviders.OffsetPositionProvider;
import com.hypixel.hytale.builtin.hytalegenerator.positionproviders.PositionProvider;
import com.hypixel.hytale.codec.Codec;
import com.hypixel.hytale.codec.KeyedCodec;
import com.hypixel.hytale.codec.builder.BuilderCodec;
import com.hypixel.hytale.math.vector.Vector3i;
import javax.annotation.Nonnull;
public class OffsetPositionProviderAsset extends PositionProviderAsset {
public static final BuilderCodec<OffsetPositionProviderAsset> CODEC = BuilderCodec.builder(
OffsetPositionProviderAsset.class, OffsetPositionProviderAsset::new, PositionProviderAsset.ABSTRACT_CODEC
)
.append(new KeyedCodec<>("OffsetX", Codec.INTEGER, true), (asset, v) -> asset.offsetX = v, asset -> asset.offsetX)
.add()
.append(new KeyedCodec<>("OffsetY", Codec.INTEGER, true), (asset, v) -> asset.offsetY = v, asset -> asset.offsetY)
.add()
.append(new KeyedCodec<>("OffsetZ", Codec.INTEGER, true), (asset, v) -> asset.offsetZ = v, asset -> asset.offsetZ)
.add()
.append(
new KeyedCodec<>("Positions", PositionProviderAsset.CODEC, true), (asset, v) -> asset.positionProviderAsset = v, asset -> asset.positionProviderAsset
)
.add()
.build();
private int offsetX = 0;
private int offsetY = 0;
private int offsetZ = 0;
private PositionProviderAsset positionProviderAsset = new ListPositionProviderAsset();
public OffsetPositionProviderAsset() {
}
@Nonnull
@Override
public PositionProvider build(@Nonnull PositionProviderAsset.Argument argument) {
if (super.skip()) {
return PositionProvider.noPositionProvider();
} else {
PositionProvider positionProvider = this.positionProviderAsset.build(argument);
return new OffsetPositionProvider(new Vector3i(this.offsetX, this.offsetY, this.offsetZ), positionProvider);
}
}
@Override
public void cleanUp() {
this.positionProviderAsset.cleanUp();
}
}