classpublicPriority 3
FloorPatternAsset
com.hypixel.hytale.builtin.hytalegenerator.assets.patterns.FloorPatternAsset
extends PatternAsset
2
Methods
2
Public Methods
0
Fields
1
Constructors
Constants
BuilderCodec<FloorPatternAsset>CODEC= BuilderCodec.builder(
FloorPatternAsset.class, FloorPatternAsset::new, PatternAsset.ABST...
Constructors
public
FloorPatternAsset()Methods
Public Methods (2)
public
Pattern build(PatternAsset.Argument argument)@Nonnull@Override
public
void cleanUp()@Override
Inheritance
Parent
Current
Interface
Child
Use mouse wheel to zoom, drag to pan. Click nodes to navigate.
Related Classes
Source Code
package com.hypixel.hytale.builtin.hytalegenerator.assets.patterns;
import com.hypixel.hytale.builtin.hytalegenerator.patterns.Pattern;
import com.hypixel.hytale.builtin.hytalegenerator.patterns.SurfacePattern;
import com.hypixel.hytale.codec.KeyedCodec;
import com.hypixel.hytale.codec.builder.BuilderCodec;
import javax.annotation.Nonnull;
public class FloorPatternAsset extends PatternAsset {
public static final BuilderCodec<FloorPatternAsset> CODEC = BuilderCodec.builder(
FloorPatternAsset.class, FloorPatternAsset::new, PatternAsset.ABSTRACT_CODEC
)
.append(new KeyedCodec<>("Floor", PatternAsset.CODEC, true), (t, k) -> t.floor = k, k -> k.floor)
.add()
.append(new KeyedCodec<>("Origin", PatternAsset.CODEC, true), (t, k) -> t.origin = k, k -> k.origin)
.add()
.build();
private PatternAsset floor = new ConstantPatternAsset();
private PatternAsset origin = new ConstantPatternAsset();
public FloorPatternAsset() {
}
@Nonnull
@Override
public Pattern build(@Nonnull PatternAsset.Argument argument) {
if (super.isSkipped()) {
return Pattern.noPattern();
} else {
Pattern floorPattern = this.floor.build(argument);
Pattern originPattern = this.origin.build(argument);
return new SurfacePattern(floorPattern, originPattern, 0.0, 0.0, SurfacePattern.Facing.U, 0, 0);
}
}
@Override
public void cleanUp() {
this.floor.cleanUp();
this.origin.cleanUp();
}
}