HyCodeYourTale
classpublicPriority 3

CeilingPatternAsset

com.hypixel.hytale.builtin.hytalegenerator.assets.patterns.CeilingPatternAsset

extends PatternAsset

2

Methods

2

Public Methods

0

Fields

1

Constructors

Constants

BuilderCodec<CeilingPatternAsset>CODEC= BuilderCodec.builder( CeilingPatternAsset.class, CeilingPatternAsset::new, PatternAsset....

Constructors

public
CeilingPatternAsset()

Methods

Public Methods (2)

public
Pattern build(PatternAsset.Argument argument)
@Nonnull@Override
public
void cleanUp()
@Override

Inheritance

Parent
Current
Interface
Child

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Related Classes

Source Code

package com.hypixel.hytale.builtin.hytalegenerator.assets.patterns;

import com.hypixel.hytale.builtin.hytalegenerator.patterns.CeilingPattern;
import com.hypixel.hytale.builtin.hytalegenerator.patterns.Pattern;
import com.hypixel.hytale.codec.KeyedCodec;
import com.hypixel.hytale.codec.builder.BuilderCodec;
import javax.annotation.Nonnull;

public class CeilingPatternAsset extends PatternAsset {
   public static final BuilderCodec<CeilingPatternAsset> CODEC = BuilderCodec.builder(
         CeilingPatternAsset.class, CeilingPatternAsset::new, PatternAsset.ABSTRACT_CODEC
      )
      .append(new KeyedCodec<>("Ceiling", PatternAsset.CODEC, true), (t, k) -> t.ceiling = k, k -> k.ceiling)
      .add()
      .append(new KeyedCodec<>("Origin", PatternAsset.CODEC, true), (t, k) -> t.origin = k, k -> k.origin)
      .add()
      .build();
   private PatternAsset ceiling = new ConstantPatternAsset();
   private PatternAsset origin = new ConstantPatternAsset();

   public CeilingPatternAsset() {
   }

   @Nonnull
   @Override
   public Pattern build(@Nonnull PatternAsset.Argument argument) {
      if (super.isSkipped()) {
         return Pattern.noPattern();
      } else {
         Pattern ceilingPattern = this.ceiling.build(argument);
         Pattern originPattern = this.origin.build(argument);
         return new CeilingPattern(ceilingPattern, originPattern);
      }
   }

   @Override
   public void cleanUp() {
      this.ceiling.cleanUp();
      this.origin.cleanUp();
   }
}