classpublicPriority 3
NoiseThicknessAsset
com.hypixel.hytale.builtin.hytalegenerator.assets.materialproviders.spaceanddepth.layerassets.NoiseThicknessAsset
extends LayerAsset
2
Methods
2
Public Methods
0
Fields
1
Constructors
Constants
BuilderCodec<NoiseThicknessAsset>CODEC= BuilderCodec.builder(
NoiseThicknessAsset.class, NoiseThicknessAsset::new, LayerAsset.AB...
Constructors
public
NoiseThicknessAsset()Methods
Public Methods (2)
public
SpaceAndDepthMaterialProvider.Layer<Material> build(MaterialProviderAsset.Argument argument)@Nonnull@Override
public
void cleanUp()@Override
Inheritance
Parent
Current
Interface
Child
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Related Classes
Source Code
package com.hypixel.hytale.builtin.hytalegenerator.assets.materialproviders.spaceanddepth.layerassets;
import com.hypixel.hytale.builtin.hytalegenerator.assets.density.ConstantDensityAsset;
import com.hypixel.hytale.builtin.hytalegenerator.assets.density.DensityAsset;
import com.hypixel.hytale.builtin.hytalegenerator.assets.materialproviders.ConstantMaterialProviderAsset;
import com.hypixel.hytale.builtin.hytalegenerator.assets.materialproviders.MaterialProviderAsset;
import com.hypixel.hytale.builtin.hytalegenerator.density.Density;
import com.hypixel.hytale.builtin.hytalegenerator.material.Material;
import com.hypixel.hytale.builtin.hytalegenerator.materialproviders.MaterialProvider;
import com.hypixel.hytale.builtin.hytalegenerator.materialproviders.spaceanddepth.SpaceAndDepthMaterialProvider;
import com.hypixel.hytale.builtin.hytalegenerator.materialproviders.spaceanddepth.layers.NoiseThickness;
import com.hypixel.hytale.codec.KeyedCodec;
import com.hypixel.hytale.codec.builder.BuilderCodec;
import javax.annotation.Nonnull;
public class NoiseThicknessAsset extends LayerAsset {
public static final BuilderCodec<NoiseThicknessAsset> CODEC = BuilderCodec.builder(
NoiseThicknessAsset.class, NoiseThicknessAsset::new, LayerAsset.ABSTRACT_CODEC
)
.append(new KeyedCodec<>("ThicknessFunctionXZ", DensityAsset.CODEC, true), (asset, k) -> asset.densityAsset = k, asset -> asset.densityAsset)
.add()
.append(new KeyedCodec<>("Material", MaterialProviderAsset.CODEC, true), (t, k) -> t.materialProviderAsset = k, k -> k.materialProviderAsset)
.add()
.build();
private DensityAsset densityAsset = new ConstantDensityAsset();
private MaterialProviderAsset materialProviderAsset = new ConstantMaterialProviderAsset();
public NoiseThicknessAsset() {
}
@Nonnull
@Override
public SpaceAndDepthMaterialProvider.Layer<Material> build(@Nonnull MaterialProviderAsset.Argument argument) {
MaterialProvider<Material> materialProvider = this.materialProviderAsset.build(argument);
Density functionTree = this.densityAsset.build(DensityAsset.from(argument));
return new NoiseThickness<>(functionTree, materialProvider);
}
@Override
public void cleanUp() {
this.densityAsset.cleanUp();
this.materialProviderAsset.cleanUp();
}
}