HyCodeYourTale
classpublicPriority 3

VectorWarpDensityAsset

com.hypixel.hytale.builtin.hytalegenerator.assets.density.VectorWarpDensityAsset

extends DensityAsset

2

Methods

2

Public Methods

1

Fields

1

Constructors

Constants

BuilderCodec<VectorWarpDensityAsset>CODEC= BuilderCodec.builder( VectorWarpDensityAsset.class, VectorWarpDensityAsset::new, Density...

Constructors

public
VectorWarpDensityAsset()

Methods

Public Methods (2)

public
Density build(DensityAsset.Argument argument)
@Nonnull@Override
public
void cleanUp()
@Override

Fields

Private/Package Fields (1)

privatedouble warpFactor

Inheritance

Parent
Current
Interface
Child

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Related Classes

Source Code

package com.hypixel.hytale.builtin.hytalegenerator.assets.density;

import com.hypixel.hytale.builtin.hytalegenerator.density.Density;
import com.hypixel.hytale.builtin.hytalegenerator.density.nodes.ConstantValueDensity;
import com.hypixel.hytale.builtin.hytalegenerator.density.nodes.VectorWarpDensity;
import com.hypixel.hytale.codec.Codec;
import com.hypixel.hytale.codec.KeyedCodec;
import com.hypixel.hytale.codec.builder.BuilderCodec;
import com.hypixel.hytale.math.vector.Vector3d;
import javax.annotation.Nonnull;

public class VectorWarpDensityAsset extends DensityAsset {
   public static final BuilderCodec<VectorWarpDensityAsset> CODEC = BuilderCodec.builder(
         VectorWarpDensityAsset.class, VectorWarpDensityAsset::new, DensityAsset.ABSTRACT_CODEC
      )
      .append(new KeyedCodec<>("WarpFactor", Codec.DOUBLE, true), (t, k) -> t.warpFactor = k, t -> t.warpFactor)
      .add()
      .append(new KeyedCodec<>("WarpVector", Vector3d.CODEC, true), (t, k) -> t.warpVector = k, t -> t.warpVector)
      .add()
      .build();
   private double warpFactor = 1.0;
   private Vector3d warpVector = new Vector3d();

   public VectorWarpDensityAsset() {
   }

   @Nonnull
   @Override
   public Density build(@Nonnull DensityAsset.Argument argument) {
      return (Density)(this.isSkipped()
         ? new ConstantValueDensity(0.0)
         : new VectorWarpDensity(this.buildFirstInput(argument), this.buildSecondInput(argument), this.warpFactor, this.warpVector));
   }

   @Override
   public void cleanUp() {
      this.cleanUpInputs();
   }
}