HyCodeYourTale
classpublicPriority 3

SwitchStateDensityAsset

com.hypixel.hytale.builtin.hytalegenerator.assets.density.SwitchStateDensityAsset

extends DensityAsset

2

Methods

2

Public Methods

1

Fields

1

Constructors

Constants

BuilderCodec<SwitchStateDensityAsset>CODEC= BuilderCodec.builder( SwitchStateDensityAsset.class, SwitchStateDensityAsset::new, Densi...

Constructors

public
SwitchStateDensityAsset()

Methods

Public Methods (2)

public
Density build(DensityAsset.Argument argument)
@Nonnull@Override
public
void cleanUp()
@Override

Fields

Private/Package Fields (1)

privateString switchState

Inheritance

Parent
Current
Interface
Child

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Related Classes

Source Code

package com.hypixel.hytale.builtin.hytalegenerator.assets.density;

import com.hypixel.hytale.builtin.hytalegenerator.density.Density;
import com.hypixel.hytale.builtin.hytalegenerator.density.nodes.ConstantValueDensity;
import com.hypixel.hytale.builtin.hytalegenerator.density.nodes.SwitchStateDensity;
import com.hypixel.hytale.codec.Codec;
import com.hypixel.hytale.codec.KeyedCodec;
import com.hypixel.hytale.codec.builder.BuilderCodec;
import java.util.Objects;
import javax.annotation.Nonnull;

public class SwitchStateDensityAsset extends DensityAsset {
   public static final BuilderCodec<SwitchStateDensityAsset> CODEC = BuilderCodec.builder(
         SwitchStateDensityAsset.class, SwitchStateDensityAsset::new, DensityAsset.ABSTRACT_CODEC
      )
      .append(new KeyedCodec<>("SwitchState", Codec.STRING, true), (t, k) -> t.switchState = k, t -> t.switchState)
      .add()
      .build();
   private String switchState = "";

   public SwitchStateDensityAsset() {
   }

   @Nonnull
   @Override
   public Density build(@Nonnull DensityAsset.Argument argument) {
      if (this.isSkipped()) {
         return new ConstantValueDensity(0.0);
      } else {
         int stateHash = Objects.hash(this.switchState);
         return new SwitchStateDensity(this.buildFirstInput(argument), stateHash);
      }
   }

   @Override
   public void cleanUp() {
      this.cleanUpInputs();
   }
}