classpublicPriority 3
SwitchDensityAsset
com.hypixel.hytale.builtin.hytalegenerator.assets.density.SwitchDensityAsset
extends DensityAsset
4
Methods
4
Public Methods
1
Fields
1
Constructors
Constants
BuilderCodec<SwitchDensityAsset>CODEC= BuilderCodec.builder(
SwitchDensityAsset.class, SwitchDensityAsset::new, DensityAsset.AB...
AssetBuilderCodec<String, SwitchDensityAsset.SwitchCaseAsset>CODEC= AssetBuilderCodec.builder(
SwitchDensityAsset.SwitchCaseAsset.class,
Swit...
StringDEFAULT_STATE= "Default"
intDEFAULT_STATE_HASH= 0
Constructors
public
SwitchDensityAsset()Methods
Public Methods (4)
public
Density build(DensityAsset.Argument argument)@Nonnull@Override
public
void cleanUp()@Override
publicstatic
int getHashFromState(String state)public
String getId()Fields
Private/Package Fields (1)
private
SwitchDensityAsset.SwitchCaseAsset[] switchCaseAssetsInheritance
Parent
Current
Interface
Child
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Related Classes
Source Code
package com.hypixel.hytale.builtin.hytalegenerator.assets.density;
import com.hypixel.hytale.assetstore.AssetExtraInfo;
import com.hypixel.hytale.assetstore.codec.AssetBuilderCodec;
import com.hypixel.hytale.assetstore.map.DefaultAssetMap;
import com.hypixel.hytale.assetstore.map.JsonAssetWithMap;
import com.hypixel.hytale.builtin.hytalegenerator.assets.Cleanable;
import com.hypixel.hytale.builtin.hytalegenerator.density.Density;
import com.hypixel.hytale.builtin.hytalegenerator.density.nodes.ConstantValueDensity;
import com.hypixel.hytale.builtin.hytalegenerator.density.nodes.SwitchDensity;
import com.hypixel.hytale.codec.Codec;
import com.hypixel.hytale.codec.KeyedCodec;
import com.hypixel.hytale.codec.builder.BuilderCodec;
import com.hypixel.hytale.codec.codecs.array.ArrayCodec;
import java.util.ArrayList;
import java.util.Objects;
import javax.annotation.Nonnull;
public class SwitchDensityAsset extends DensityAsset {
public static final BuilderCodec<SwitchDensityAsset> CODEC = BuilderCodec.builder(
SwitchDensityAsset.class, SwitchDensityAsset::new, DensityAsset.ABSTRACT_CODEC
)
.append(
new KeyedCodec<>("SwitchCases", new ArrayCodec<>(SwitchDensityAsset.SwitchCaseAsset.CODEC, SwitchDensityAsset.SwitchCaseAsset[]::new), false),
(t, k) -> t.switchCaseAssets = k,
t -> t.switchCaseAssets
)
.add()
.build();
public static final String DEFAULT_STATE = "Default";
public static final int DEFAULT_STATE_HASH = 0;
private SwitchDensityAsset.SwitchCaseAsset[] switchCaseAssets = new SwitchDensityAsset.SwitchCaseAsset[0];
public SwitchDensityAsset() {
}
@Nonnull
@Override
public Density build(@Nonnull DensityAsset.Argument argument) {
if (this.isSkipped()) {
return new ConstantValueDensity(0.0);
} else {
ArrayList<Integer> switchStates = new ArrayList<>();
ArrayList<Density> densityNodes = new ArrayList<>();
for (int i = 0; i < this.switchCaseAssets.length; i++) {
if (this.switchCaseAssets[i] != null && this.switchCaseAssets[i].densityAsset != null) {
String stringState = this.switchCaseAssets[i].caseState;
int stateHash = getHashFromState(stringState);
Density densityNode = this.switchCaseAssets[i].densityAsset.build(argument);
switchStates.add(stateHash);
densityNodes.add(densityNode);
}
}
return new SwitchDensity(densityNodes, switchStates);
}
}
public static int getHashFromState(String state) {
return "Default".equals(state) ? 0 : Objects.hash(state);
}
@Override
public void cleanUp() {
this.cleanUpInputs();
for (SwitchDensityAsset.SwitchCaseAsset switchCaseAsset : this.switchCaseAssets) {
switchCaseAsset.cleanUp();
}
}
public static class SwitchCaseAsset implements Cleanable, JsonAssetWithMap<String, DefaultAssetMap<String, SwitchDensityAsset.SwitchCaseAsset>> {
public static final AssetBuilderCodec<String, SwitchDensityAsset.SwitchCaseAsset> CODEC = AssetBuilderCodec.builder(
SwitchDensityAsset.SwitchCaseAsset.class,
SwitchDensityAsset.SwitchCaseAsset::new,
Codec.STRING,
(asset, id) -> asset.id = id,
config -> config.id,
(config, data) -> config.data = data,
config -> config.data
)
.append(new KeyedCodec<>("CaseState", Codec.STRING, true), (t, y) -> t.caseState = y, t -> t.caseState)
.add()
.append(new KeyedCodec<>("Density", DensityAsset.CODEC, true), (t, out) -> t.densityAsset = out, t -> t.densityAsset)
.add()
.build();
private String id;
private AssetExtraInfo.Data data;
private String caseState = "";
private DensityAsset densityAsset;
public SwitchCaseAsset() {
}
public String getId() {
return this.id;
}
@Override
public void cleanUp() {
this.densityAsset.cleanUp();
}
}
}