classpublicPriority 3
PipelineDensityAsset
com.hypixel.hytale.builtin.hytalegenerator.assets.density.PipelineDensityAsset
extends DensityAsset
2
Methods
2
Public Methods
1
Fields
1
Constructors
Constants
BuilderCodec<PipelineDensityAsset>CODEC= BuilderCodec.builder(
PipelineDensityAsset.class, PipelineDensityAsset::new, DensityAsse...
DensityAsset[]EMPTY_INPUTS= new DensityAsset[0]
Constructors
public
PipelineDensityAsset()Methods
Public Methods (2)
public
Density build(DensityAsset.Argument argument)@Nonnull@Override
public
void cleanUp()@Override
Fields
Private/Package Fields (1)
private
DensityAsset[] pipelineInheritance
Parent
Current
Interface
Child
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Related Classes
Source Code
package com.hypixel.hytale.builtin.hytalegenerator.assets.density;
import com.hypixel.hytale.builtin.hytalegenerator.density.Density;
import com.hypixel.hytale.builtin.hytalegenerator.density.nodes.ConstantValueDensity;
import com.hypixel.hytale.codec.KeyedCodec;
import com.hypixel.hytale.codec.builder.BuilderCodec;
import com.hypixel.hytale.codec.codecs.array.ArrayCodec;
import javax.annotation.Nonnull;
public class PipelineDensityAsset extends DensityAsset {
private static final DensityAsset[] EMPTY_INPUTS = new DensityAsset[0];
public static final BuilderCodec<PipelineDensityAsset> CODEC = BuilderCodec.builder(
PipelineDensityAsset.class, PipelineDensityAsset::new, DensityAsset.ABSTRACT_CODEC
)
.append(new KeyedCodec<>("Pipeline", new ArrayCodec<>(DensityAsset.CODEC, DensityAsset[]::new)), (t, k) -> t.pipeline = k, t -> t.pipeline)
.add()
.build();
private DensityAsset[] pipeline = new DensityAsset[0];
public PipelineDensityAsset() {
}
@Nonnull
@Override
public Density build(@Nonnull DensityAsset.Argument argument) {
if (this.isSkipped()) {
return new ConstantValueDensity(0.0);
} else if (this.pipeline.length == 0) {
return this.buildFirstInput(argument);
} else {
Density[] nextInputs = new Density[]{this.pipeline[0].build(argument)};
nextInputs[0].setInputs(this.buildInputsArray(argument));
for (int i = 1; i < this.pipeline.length; i++) {
Density node = this.pipeline[i].buildWithInputs(argument, nextInputs);
nextInputs[0] = node;
}
return nextInputs[0];
}
}
@Override
public void cleanUp() {
this.cleanUpInputs();
for (DensityAsset densityAsset : this.pipeline) {
densityAsset.cleanUp();
}
}
}