HyCodeYourTale
classpublicPriority 3

MinDensityAsset

com.hypixel.hytale.builtin.hytalegenerator.assets.density.MinDensityAsset

extends DensityAsset

2

Methods

2

Public Methods

0

Fields

1

Constructors

Constants

BuilderCodec<MinDensityAsset>CODEC= BuilderCodec.builder(MinDensityAsset.class, MinDensityAsset::new, DensityAsset.ABSTRACT_CODEC) ...

Constructors

public
MinDensityAsset()

Methods

Public Methods (2)

public
Density build(DensityAsset.Argument argument)
@Nonnull@Override
public
void cleanUp()
@Override

Inheritance

Parent
Current
Interface
Child

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Related Classes

Source Code

package com.hypixel.hytale.builtin.hytalegenerator.assets.density;

import com.hypixel.hytale.builtin.hytalegenerator.density.Density;
import com.hypixel.hytale.builtin.hytalegenerator.density.nodes.ConstantValueDensity;
import com.hypixel.hytale.builtin.hytalegenerator.density.nodes.MinDensity;
import com.hypixel.hytale.codec.builder.BuilderCodec;
import javax.annotation.Nonnull;

public class MinDensityAsset extends DensityAsset {
   public static final BuilderCodec<MinDensityAsset> CODEC = BuilderCodec.builder(MinDensityAsset.class, MinDensityAsset::new, DensityAsset.ABSTRACT_CODEC)
      .build();

   public MinDensityAsset() {
   }

   @Nonnull
   @Override
   public Density build(@Nonnull DensityAsset.Argument argument) {
      return (Density)(this.isSkipped() ? new ConstantValueDensity(0.0) : new MinDensity(this.buildInputs(argument, true)));
   }

   @Override
   public void cleanUp() {
      this.cleanUpInputs();
   }
}