HyCodeYourTale
classpublicPriority 3

DistanceToBiomeEdgeDensityAsset

com.hypixel.hytale.builtin.hytalegenerator.assets.density.DistanceToBiomeEdgeDensityAsset

extends DensityAsset

2

Methods

2

Public Methods

0

Fields

1

Constructors

Constants

BuilderCodec<DistanceToBiomeEdgeDensityAsset>CODEC= BuilderCodec.builder( DistanceToBiomeEdgeDensityAsset.class, DistanceToBiomeEdgeDensityA...

Constructors

public
DistanceToBiomeEdgeDensityAsset()

Methods

Public Methods (2)

public
Density build(DensityAsset.Argument argument)
@Nonnull@Override
public
void cleanUp()
@Override

Inheritance

Parent
Current
Interface
Child

Use mouse wheel to zoom, drag to pan. Click nodes to navigate.

Related Classes

Source Code

package com.hypixel.hytale.builtin.hytalegenerator.assets.density;

import com.hypixel.hytale.builtin.hytalegenerator.density.Density;
import com.hypixel.hytale.builtin.hytalegenerator.density.nodes.ConstantValueDensity;
import com.hypixel.hytale.builtin.hytalegenerator.density.nodes.DistanceToBiomeEdgeDensity;
import com.hypixel.hytale.codec.builder.BuilderCodec;
import javax.annotation.Nonnull;

public class DistanceToBiomeEdgeDensityAsset extends DensityAsset {
   public static final BuilderCodec<DistanceToBiomeEdgeDensityAsset> CODEC = BuilderCodec.builder(
         DistanceToBiomeEdgeDensityAsset.class, DistanceToBiomeEdgeDensityAsset::new, DensityAsset.ABSTRACT_CODEC
      )
      .build();

   public DistanceToBiomeEdgeDensityAsset() {
   }

   @Nonnull
   @Override
   public Density build(@Nonnull DensityAsset.Argument argument) {
      return (Density)(this.isSkipped() ? new ConstantValueDensity(0.0) : new DistanceToBiomeEdgeDensity());
   }

   @Override
   public void cleanUp() {
      this.cleanUpInputs();
   }
}