classpublicPriority 3
SmoothMinCurveAsset
com.hypixel.hytale.builtin.hytalegenerator.assets.curves.SmoothMinCurveAsset
extends CurveAsset
2
Methods
2
Public Methods
1
Fields
1
Constructors
Constants
BuilderCodec<SmoothMinCurveAsset>CODEC= BuilderCodec.builder(
SmoothMinCurveAsset.class, SmoothMinCurveAsset::new, CurveAsset.AB...
Constructors
public
SmoothMinCurveAsset()Methods
Public Methods (2)
public
Double2DoubleFunction build()@Nonnull@Override
public
void cleanUp()@Override
Fields
Private/Package Fields (1)
private
double rangeInheritance
Parent
Current
Interface
Child
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Related Classes
Source Code
package com.hypixel.hytale.builtin.hytalegenerator.assets.curves;
import com.hypixel.hytale.builtin.hytalegenerator.framework.math.Calculator;
import com.hypixel.hytale.codec.Codec;
import com.hypixel.hytale.codec.KeyedCodec;
import com.hypixel.hytale.codec.builder.BuilderCodec;
import com.hypixel.hytale.codec.validation.Validators;
import it.unimi.dsi.fastutil.doubles.Double2DoubleFunction;
import javax.annotation.Nonnull;
public class SmoothMinCurveAsset extends CurveAsset {
public static final BuilderCodec<SmoothMinCurveAsset> CODEC = BuilderCodec.builder(
SmoothMinCurveAsset.class, SmoothMinCurveAsset::new, CurveAsset.ABSTRACT_CODEC
)
.append(new KeyedCodec<>("CurveA", CurveAsset.CODEC, true), (t, k) -> t.curveAAsset = k, k -> k.curveAAsset)
.add()
.append(new KeyedCodec<>("CurveB", CurveAsset.CODEC, true), (t, k) -> t.curveBAsset = k, k -> k.curveBAsset)
.add()
.<Double>append(new KeyedCodec<>("Range", Codec.DOUBLE, true), (t, k) -> t.range = k, k -> k.range)
.addValidator(Validators.greaterThanOrEqual(0.0))
.add()
.build();
private CurveAsset curveAAsset = new ConstantCurveAsset();
private CurveAsset curveBAsset = new ConstantCurveAsset();
private double range = 0.0;
public SmoothMinCurveAsset() {
}
@Nonnull
@Override
public Double2DoubleFunction build() {
if (this.curveAAsset != null && this.curveBAsset != null) {
Double2DoubleFunction curveA = this.curveAAsset.build();
Double2DoubleFunction curveB = this.curveBAsset.build();
return in -> Calculator.smoothMin(this.range, curveA.applyAsDouble(in), curveB.applyAsDouble(in));
} else {
return in -> 0.0;
}
}
@Override
public void cleanUp() {
this.curveAAsset.cleanUp();
this.curveBAsset.cleanUp();
}
}