classpublicPriority 3
FloodOperation
com.hypixel.hytale.builtin.buildertools.tooloperations.FloodOperation
extends ToolOperation
1
Methods
1
Public Methods
0
Fields
1
Constructors
Constructors
public
FloodOperation(Ref<EntityStore> ref, Player player, BuilderToolOnUseInteraction packet, ComponentAccessor<EntityStore> componentAccessor)Methods
Public Methods (1)
public
void execute(ComponentAccessor<EntityStore> componentAccessor)@Override
Inheritance
Parent
Current
Interface
Child
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Related Classes
Source Code
package com.hypixel.hytale.builtin.buildertools.tooloperations;
import com.hypixel.hytale.builtin.buildertools.BuilderToolsPlugin;
import com.hypixel.hytale.component.ComponentAccessor;
import com.hypixel.hytale.component.Ref;
import com.hypixel.hytale.protocol.packets.buildertools.BuilderToolOnUseInteraction;
import com.hypixel.hytale.server.core.entity.entities.Player;
import com.hypixel.hytale.server.core.prefab.selection.mask.BlockPattern;
import com.hypixel.hytale.server.core.universe.PlayerRef;
import com.hypixel.hytale.server.core.universe.world.storage.EntityStore;
import javax.annotation.Nonnull;
public class FloodOperation extends ToolOperation {
public FloodOperation(
@Nonnull Ref<EntityStore> ref,
@Nonnull Player player,
@Nonnull BuilderToolOnUseInteraction packet,
@Nonnull ComponentAccessor<EntityStore> componentAccessor
) {
super(ref, packet, componentAccessor);
}
@Override
public void execute(ComponentAccessor<EntityStore> componentAccessor) {
BlockPattern targetPattern = (BlockPattern)this.args.tool().get("TargetBlock");
int targetBlock = targetPattern.isEmpty() ? this.edit.getAccessor().getBlock(this.x, this.y, this.z) : targetPattern.firstBlock();
Player playerComponent = componentAccessor.getComponent(this.playerRef, Player.getComponentType());
assert playerComponent != null;
PlayerRef playerRefComponent = componentAccessor.getComponent(this.playerRef, PlayerRef.getComponentType());
assert playerRefComponent != null;
BuilderToolsPlugin.getState(playerComponent, playerRefComponent)
.flood(this.edit, this.x, this.y + this.originOffsetY, this.z, this.shapeRange, this.shapeHeight, this.pattern, targetBlock);
}
@Override
boolean execute0(int x, int y, int z) {
return true;
}
}