classpublicPriority 1
UndoCommand
com.hypixel.hytale.builtin.buildertools.commands.UndoCommand
extends AbstractPlayerCommand
0
Methods
0
Public Methods
0
Fields
1
Constructors
Constructors
public
UndoCommand()Inheritance
Parent
Current
Interface
Child
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Related Classes
Source Code
package com.hypixel.hytale.builtin.buildertools.commands;
import com.hypixel.hytale.builtin.buildertools.BuilderToolsPlugin;
import com.hypixel.hytale.component.Ref;
import com.hypixel.hytale.component.Store;
import com.hypixel.hytale.protocol.GameMode;
import com.hypixel.hytale.server.core.command.system.CommandContext;
import com.hypixel.hytale.server.core.command.system.arguments.system.RequiredArg;
import com.hypixel.hytale.server.core.command.system.arguments.types.ArgTypes;
import com.hypixel.hytale.server.core.command.system.basecommands.AbstractPlayerCommand;
import com.hypixel.hytale.server.core.entity.entities.Player;
import com.hypixel.hytale.server.core.universe.PlayerRef;
import com.hypixel.hytale.server.core.universe.world.World;
import com.hypixel.hytale.server.core.universe.world.storage.EntityStore;
import javax.annotation.Nonnull;
public class UndoCommand extends AbstractPlayerCommand {
public UndoCommand() {
super("undo", "server.commands.undo.desc");
this.setPermissionGroup(GameMode.Creative);
this.requirePermission("hytale.editor.history");
this.addAliases(new String[]{"u"});
this.addUsageVariant(new UndoCommand.UndoWithCountCommand());
}
@Override
protected void execute(
@Nonnull CommandContext context, @Nonnull Store<EntityStore> store, @Nonnull Ref<EntityStore> ref, @Nonnull PlayerRef playerRef, @Nonnull World world
) {
executeUndo(store, ref, 1);
}
private static void executeUndo(@Nonnull Store<EntityStore> store, @Nonnull Ref<EntityStore> ref, int count) {
Player playerComponent = store.getComponent(ref, Player.getComponentType());
assert playerComponent != null;
PlayerRef playerRefComponent = store.getComponent(ref, PlayerRef.getComponentType());
assert playerRefComponent != null;
BuilderToolsPlugin.addToQueue(playerComponent, playerRefComponent, (r, s, c) -> s.undo(r, count, c));
}
private static class UndoWithCountCommand extends AbstractPlayerCommand {
@Nonnull
private final RequiredArg<Integer> countArg = this.withRequiredArg("count", "server.commands.undo.count.desc", ArgTypes.INTEGER);
public UndoWithCountCommand() {
super("server.commands.undo.desc");
this.setPermissionGroup(GameMode.Creative);
this.requirePermission("hytale.editor.history");
}
@Override
protected void execute(
@Nonnull CommandContext context, @Nonnull Store<EntityStore> store, @Nonnull Ref<EntityStore> ref, @Nonnull PlayerRef playerRef, @Nonnull World world
) {
UndoCommand.executeUndo(store, ref, this.countArg.get(context));
}
}
}